using Engine;
using Engine.Media;

namespace Game
{
	public abstract class ButtonWidget : CanvasWidget
	{
		public abstract bool IsClicked { get; }

		public abstract bool IsChecked { get; set; }

		public abstract bool IsAutoCheckingEnabled { get; set; }

		public abstract string Text { get; set; }

		public abstract BitmapFont Font { get; set; }

		public abstract Color Color { get; set; }
	}
}
